Starting your Interactive Wayfinding Project: Making a large project manageable.

When starting your interactive wayfinding project, there are many questions that you will be asked. To keep everything manageable and fluid, each project is broken down into phases, from beginning to completion.

Phase 1: Determining cost, which is based on type of wayfinding to be implemented (kiosk, mobile, web), internal or external directions, the size of the location, number of buildings and floors, and who takes care of development, design and hosting. (see earlier posts)

Phase 2: If H2T will be heading development, this is the time when designs are made, floor plans and blue prints are delivered, and first drafts are delivered to you for approval.

Phase 3: This phase consists mostly of editing and testing. This is when you will see your beta site. Any changes of your requesting are made now for the final version.

Phase 4: Quality control and final testing. Completed project goes live.

Phase 5: This is the 90 days following your project going live. During this time, the project is closely monitored and any adjustments that need made are taken care of. Maintenance training for you and your staff also take place during this time.

H2T is very precise with the development of all projects. Quality end control and monitoring are very important through all phases of the project. Our project managers are used to manage and over see each phase of the project.



3 thoughts on “Starting your Interactive Wayfinding Project: Making a large project manageable.

  1. test says:

    This site truly has all the info I wanted concerning this subject and didn’t know who to ask.

    • Im very glad to help. Wayfinding is a new concept, and can be confusing as there is a lot to digest regarding projects, development, costs, functionality, features, and so forth. Please feel more than welcome to ask me any questions, any time.


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